Work well with the open world sandbox feel of Albion
That invisible barrier around GvG territores...why is it necessary? As a player I would love to see a more dynamic territory defense introduced into the game world. By allowing player to build and upgrade defensive structures in a GvG territory. I mean come on...who really built that preexisting wall around that city plot...why not make it built and upgraded by the players?
What I mean by this is the ability to add defensive structures such as traps, walls, towers, and other defensive structures that would assist in the defense of a GvG territory. Currently the GvG system is based around a per-generated base. I think it would be nice if this base could be upgraded by the players using resources. For instance, instead of having a GvG territory off limits to all other players outside the guild except during the GvG fights, they could be more assailable to raids in between guild fights.
Perhaps after a guild conquers a GvG territory there would be a 6 hour window where only guild/alliance members could access this territory. During this time the occupying guild could build walls, towers, and other defensive structures such as a moat or drawbridge. Also these structures could have different tiers. For instance the intro level moat could simply be a ditch with a few spike traps to slow invading attackers while the highest tier moat could be a wide pool of water that leaves certain areas totally inaccessible.
I think the idea of opening up the guild territories for raids and attacks between GvG fights would add an exciting element to the game. Also, allowing a territory to be upgraded and built by the players would add an element of dynamic combat that can work well with the open world sandbox feel of Albion.

Mar
Albion Online Queensmarket travel
Every time I'm in Queensmarket, some people, keep trying to challange me to a duel with some 200k Albion Online Silver wager on top of it.

Nov
Albion Online Armor System Explained
n albion online there are two types of damage, physical and magical. We will use PR to describe the armors physical resistence and MR to describe the armors magical resistence. The higher your PR then the less physical damage you take and the higher MR, the less magical damage you take

Jan
Albion Online - Sloppy’s Epic Siege System!
A clans battle-box contains 10% of all Albion Online silver farmed from monsters or dungeons

Dec
Albion Online - Your Solution to Zergs
I'm sure it'll have the same effect in Albion and deter zergs from assembling as often as they do now. It still allows large groups but adds a realistic chance that things won't always go their way just because they have superior numbers

Feb
Albion Feedback: Alliance & Territory Control Mechanics
This is my first test sequence in Albion. I joined Conflict prior to the start of the test and have no regrets as the core is a good group of guys that promotes enjoying the game. Conflict’s mission is to simply cause conflict wherever we can.

Nov
Albion Online Interesting P2W and PVP convo
I have yet to purchase founders pack or play this game, though I do have intention to purchase a legendary founder's pack this week (or at least before cb starts). I have written this from a perspective of a player who has yet to play Albion Online.