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Work well with the open world sandbox feel of Albion

That invisible barrier around GvG territores...why is it necessary? As a player I would love to see a more dynamic territory defense introduced into the game world. By allowing player to build and upgrade defensive structures in a GvG territory. I mean come on...who really built that preexisting wall around that city plot...why not make it built and upgraded by the players?

What I mean by this is the ability to add defensive structures such as traps, walls, towers, and other defensive structures that would assist in the defense of a GvG territory. Currently the GvG system is based around a per-generated base. I think it would be nice if this base could be upgraded by the players using resources. For instance, instead of having a GvG territory off limits to all other players outside the guild except during the GvG fights, they could be more assailable to raids in between guild fights.

 

Perhaps after a guild conquers a GvG territory there would be a 6 hour window where only guild/alliance members could access this territory. During this time the occupying guild could build walls, towers, and other defensive structures such as a moat or drawbridge. Also these structures could have different tiers. For instance the intro level moat could simply be a ditch with a few spike traps to slow invading attackers while the highest tier moat could be a wide pool of water that leaves certain areas totally inaccessible.

 

I think the idea of opening up the guild territories for raids and attacks between GvG fights would add an exciting element to the game. Also, allowing a territory to be upgraded and built by the players would add an element of dynamic combat that can work well with the open world sandbox feel of Albion.

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I Wonder what type of Albion Online you are trying to make here

This could be achieved by flattening out the gear disparity in pvp.There is no skill required in the style of pvp that exists on Albion, when the gear makes so much difference.

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