Work well with the open world sandbox feel of Albion
That invisible barrier around GvG territores...why is it necessary? As a player I would love to see a more dynamic territory defense introduced into the game world. By allowing player to build and upgrade defensive structures in a GvG territory. I mean come on...who really built that preexisting wall around that city plot...why not make it built and upgraded by the players?
What I mean by this is the ability to add defensive structures such as traps, walls, towers, and other defensive structures that would assist in the defense of a GvG territory. Currently the GvG system is based around a per-generated base. I think it would be nice if this base could be upgraded by the players using resources. For instance, instead of having a GvG territory off limits to all other players outside the guild except during the GvG fights, they could be more assailable to raids in between guild fights.
Perhaps after a guild conquers a GvG territory there would be a 6 hour window where only guild/alliance members could access this territory. During this time the occupying guild could build walls, towers, and other defensive structures such as a moat or drawbridge. Also these structures could have different tiers. For instance the intro level moat could simply be a ditch with a few spike traps to slow invading attackers while the highest tier moat could be a wide pool of water that leaves certain areas totally inaccessible.
I think the idea of opening up the guild territories for raids and attacks between GvG fights would add an exciting element to the game. Also, allowing a territory to be upgraded and built by the players would add an element of dynamic combat that can work well with the open world sandbox feel of Albion.

Oct
Albion Online Joseph Update
UI changes, new weapons, new abilities and many other changes are all part of this update and if you want to see the full list go and check out the Albion Online website. Also be sure to have a look at our great prices on Albion Online Gold.

Nov
So Albion claims to have no class system as well
The main difference between Albion Online und UO is now that in Albion Online you don“t have a system in which you can combine that much different aspecs of fighting to give yourself a tactical advantage against someone else with equal gear - and in no way you can "outskill" alone VS more than one player with equal gear.

Aug
Thoughts On PVP In Albion Online
Some of us here in the AlbionMall.com office are huge PVP fans and today we wanted to share a few thoughts on PVP in Albion Online.

Nov
Albion Online will go into cruise control and suck as much money out of the cash shop before it dies
Albion Online Gold sellers will spam all over the chat advertising their websites to buy Albion Online gold, Albion Online silver, items, and accounts

Jan
Albion online is only a multiplayer game
Albion online lacks all of that. Adding some memorable story driven quest npc's, make buildings in the middle of nowhere in the barren Albion online landscape enter-able and have npc's or pie spawn in them, add anything that's remotely interesting to spice the hours of walking that exists in this game

Dec
As we all know Albion online is a sandbox MMORPG
As we all know Albion online is a sandbox MMORPG. To add some meaning to these terms I will try to give my own definition: Sandbox means the players are able to create whatever they want like items, names, buildings as long as it is allowed within the game mechanics