Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

This has the same effect as many games before Albion Online where traveling is simplified

Immersion killer, kills the regional markets (and just makes selling goods extra steps at minimal cost), and is just counter productive to a 'sandbox' open world feeling. With the recent opening up of fast travel and the future changes to cost you're just creating a silver sink but also a huge convenience that removes the need for transporting items between towns. The entire fast travel bit just adds a layer of nonsense that fights Quality of Life without adding anything, and instead in fact takes away from immersion and the need to travel. With most zones being a brief few minutes from any fast travel town what's the point of all the in between maps? Let me illustrate a little better.

 

The regional market feature becomes a nonsensical, instead of making a region unique instead you essentially have sellers loading up and traveling around to dump goods on different AHs and the charge for fast traveling is essentially just carried on to the buyer. Let's ignore the fact it's annoying as hell to sell 50 sickles listing them one at a time, but with this fast travel a player simply loads up and goes to different areas to list their goods. Why even have regional markets when they're all connected by a brief loading page. You may as well have a game wide Auction House if fast travel remains the same. It just begs for a Quality of Life improvement. You could still have the same effect if instead you made a game wide Auction House and simply added tax to buying items that weren't directly listed in your region, this vastly improved QoL for players looking to sell their goods and players seeking to buy goods. As it stands you just have a silly silver sink that only gradually needs to be tweaked as silver inflation rises and an annoyance to need to travel to many towns that look identical and list and look to buy the same item repeatedly.

 

I don't think it needs much elaboration on how fast travel takes away from immersion. This has the same effect as many games before Albion Online where traveling is simplified. It makes the game more and more convenient but without truly adding depth, it simply makes the game a "theme park" because you're traveling instantly to where you need to be to participate in what you want to without needing to first make real decisions. Deciding where to base your guild shouldn't just be an inconvenience/convenience tax. It should truly be where you're deciding to plant your feet. Removing fast travel makes these decisions powerful and real. It causes a need to be nearby that area or if you're traveling far away it makes that decision equally important. You won't be available to your allies by simply traveling to the next nearby city (which is always only a brief minute away).

 

Fast travel needs a huge tweak. Removed completely and if the need really arises for long range teleportation make it a group effort. Make it a PvP area where you'd need to establish a portal. Anything is better than this immersion killing fast travel. It nullifies so many things Albion Online is suppose to have going for it. The world becomes so much smaller and territory so much more insignificant.

Related News
15
May

Albion Questions & Answer - Thinking about joining

The game is not packed with new players, however, they are there in numbers enough to give ample opportunity to find friends your level to play with as you grow.

09
Jun

How to Avoid Getting Ban for Buying Albion Online Gold

What can you do to enjoy the game without boring farm? Here is an option, fast and easy. Just buy some Albion Gold. If you are worried about getting ban by trading Gold, then you don't have to.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!

28
Dec

Buy Cheap and Safe Albion Online Gold/Silver with Prompt Delivery at AlbionMall

Buy cheap albion online gold and silver on AlbionMall to help you train your dungeons. You can get 3% off immediately by applying the discount code "ALBIONMALL". You will definitely perform well in dungeons with the help of AlbionMall.

21
May

The New Hellgate In Albion Online: Our Opinions

The new design of the Hellgates is pretty cool as you can see here on the Albion Online official website. There are five entry points into the Hellgates and it is going to be random as to where you spawn.

19
May

A general feedback how I feel about Albion so far

Maybe UO is considered hardcore mmorpg now but when I played UO it wasn't such thing, just an mmorpg with good consistency. There wasn't a lot of mmorpg to compare anyway.

Comment
Leave A Reply

Albionmall Top News

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.

02
Dec

Beginners Albion Online Guide to Weapons and Armor in Classless PvP

Someone asked how to tell what your enemies will be doing in PvP. Well, it's hard to tell what defines each type of weapon and armor without clicking through every item on the destiny board, so here's a quick breakdown of what makes each item unique!