Some advices for Albion PVP content
Guys when my friend was inviting me to this game he just used this sentence '' Hey mate, I have found a game after long time searching for my taste, this is the game mixed of ULTIMA ONLINE and DARK AGE OF CAMELOT ''. Then I stated this game with lots of expectations. I am a PvP / GvG / RvR player, Albion has wonderful action for me at the beginning. Then started to go to red and black zones with my guildies (we are 7-8 people). We saw 2-3 people or 5 people at the beginning. How the f..k they can run away from us??? we could kill maybe one or 2 of them. Then we saw a small zerg (+12 people). We pull them to bridge (I remember my DAOC days, 8 people can defend 1 tower against 30-50 people if they play well) fight started and they rushed towards us and we manage to kill them easy. That is awesome mate. Eveybody was talking on skype that this is the game that we finally find we love to play . After that group we saw an other zerg which comes toward us( red points on the map). Again we were happy to fight with them. They were around 18 people. They just stayed in front of bridge their tank attack to our tank then we saw a fire arrow coming towards us and stunned ofcourse. After the first one we saw an other fire arrow.. again we were stunned !!!! 2 more stun and we were death! This is the small example what our fights all about. I wanna tell to the developers so simple advice that everybody can think about this mechanics so easy. This is a closed beta and off course game will change a lot but this game is not let you to fight against zergs if u dont change a small mechanics.
My advice to the game developers ;
1 - ) this is the core main pvp mechanic. For example If you stun a group an enemy with a warbow stun after they got stunned THEY HAVE TO BE IMMUNE TO ALL KIND STUN EFFECTS AROUND 1-2 MINS !!! that they can fight agains larger group. If u root or silence an enemy after they got silenced or rooted THEY HAVE TO BE IMMUNE ALL KIND OF SILENCE AND ROOT EFFECT FOR 1-2 MINS !!!
2 - ) Guys where is class buffs ?? Each class has to have their unique buffs for their group so people has to find that classes in their group !! ( for example if an holy healer joins a group that group should have %5 increased energy regen)
3 - ) Where is the effectives of healer ??? Healers need some kind of group heals that they should heal their group in an affective way not just open a circle to gorund to heal your group.. that heal should go directly to their group.
4 - ) How 1 or 2 people can run away from a group ?? Give some speed increase buff groups that they can catch people. Groups should run %50-100 increased speed to catch people around !!!
5- ) WTF is wrong with horses in pvp zones !! WHY we cant catch people who is on the horse ?? If you hit a player which is on the horse, HORSE should be disappear !!!! so we can kill them easy - This should be just in pvp zones !!
6- ) WHY cursed mage dots are breaking casting spell on each hits and after using ice block it still stands on you???
7 - ) Can somebody tell me that How an healer can farm exp or gathering alone? Where is the damage spells for them just to let them play alone by not depending other people for exping ?? Give damage spells to healers and it is the same for tanks !
8- ) LET PEOPLE FIGHT AGAINST ZERGS !!
P.S: I wast wanted to give some tip to developers hope they make some changes on the game pvp mechanic !!

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