Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

PVE without risk of PVP is incredibly boring

Last test was difficult to GVG because EU and NA guilds would change territory times to reflect what they can do. Most of my GVG last test was around 2am. If we captured a territory and changed its time we just wouldn't get any good fights. This test, I would like to GVG at 10pm but its just not possible unless I travel to the shittiest location in the outlands - dauntensea. I'd GVG earlier but there is NO GVG times due to server downtime being at 8/9pm Aussie time.

International guilds got the shaft. I'm sure you've realised this too Zeax. If your GVG team is losing its really hard to get some other timezones to take over [because they will have to wake up at stupid times].

 

The game grew incredibly stale within the first 2-4 weeks of the test. Why? 

No new content to fight over - adding 50 dungeons with the same old boring content does not help. PVE without risk of PVP is incredibly boring.

Old content being broken more

Old content remaining broken

Old content getting a 'fix' but removing the best elements that make you want to do said content. [Flesh of the earth brought PVP with minimum 2 hour intervals - 10man fights].

 

The chest loot patch brough some entertainment. After the first day of that patch there was nothing left to do again besides logout at the chest and log back in every hour for a fight. I also noticed enemy guilds sitting in town more and only leaving 10 mins prior to the chest times.

 

The game feels like there is about <20% of the starting population. It's probably worse now. Understandable that numbers would go down during a test phase but very disheartening that people leave because of a lack of developer management [just look at the reasons Nilf and other top guilds left]. 

 

- Too many dungeons so no one bothers to look for fights in them anymore.

- Too many zones to gather in so its almost 100% safe to gather 2+ zones away from town

- Content being added is fluff content and provides no real longevity to the game.

- Balance has gotten WORSE in every major update since last year [and more from what older playtesters have told me].

- Total 'reworks' make it hard to balance the game but they continue to update the game in this way and leave it unbalanced.

Related News
02
Aug

Albion Online: Is The Cursed Staff Worth Using?

There is one kind of build though that is hard to get our head around and that is one that utilizes the Cursed Staff! The reason we say this is because we feel that early on in the albion online, The Cursed Staff is one of the worst weapons there is!

08
Aug

AlbionMall's Suggestions to Improve Albion Online

These could be weapons that have unique skins as well and are actually used by bosses you encounter.

12
Dec

The Albion Online is pay to win

I come from a time where you would purchase a game, and then everyone is on an equal playing field. If you want to advance quickly, you play the game in a more efficient manor.

10
Jul

Is Albion Online Worth It If You Are Not A Hardcore Gamer?

But what about people who only have an hour or two every couple of days to spend playing video games? Is it worth someone like that getting into Albion Online?

03
Nov

Reply of developers regarding the Players' feedback

The only current way to get enchanted gear is to craft an item using enchanted base resources. These are normal resources (iron, etc) found in the open world which have a "glow" around them.

15
Dec

Is tab-targeting really the best solution to the targeting problems in Albion Online?

A real problem in Albion Online is seeing exactly where the enemy mobs are, and sometimes, even that they are there at all.

Comment
Leave A Reply

Albionmall Top News

22
Aug

albionmall:The Ancients from New World

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.