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Maybe you guys will like some of these albion online ideas

1) Melee and Ranged weapon slots on character: There should be the ability to have a ranged as well as melee weapon equipped to your character as well as the ability to switch between them in combat. This would give players the ability to have a few different strategies depending on what situation they find themselves in. NOW I know everyone says well then whats the point everyone would run with both weapons...WELL... heres how you make it work. First off its going to take time for people to grind enough into both ranged and melee weapons to master them both so what you can do is when someone REALLY enjoy either ranged or melee and they ONLY equip one or the other EX: Only holding dual daggers, only holding crossbow, only holding claymore INSTEAD of holding both claymore AND bow, the weapon that is equip by itself gets a slight boost to damage that would be meaningful enough to justify it. This lets people show their specialization as well as maximize the benefits from that weapon.

 

You could also add higher up into the later tiers branching bonuses for solo wielding a weapon instead of having a secondary ranged or melee weapon equipped. Now people who DO want to hold both weapons will not receive any bonus to damage on either but instead be a more jack of all trades where they have utility for the situation they find themselves in BUT are not doing the most amount of damage and getting the most bonuses from the weapons since they are not just holding one.

 

2) Weapon Enchanting: Add in the ability for crafters to enchant weapons and effectively remove and replace abilities on weapons and armor with learned and discovered abilities. FOR EXAMPLE an enchanter can learn a few different abilities that can replace the crossbow Q ability with and can enchant them onto peoples gear if they so desire with correct reagents and only of course. These enchants CAN ALSO go out into the world and find in the deep dungeons and hell gates NEW AND MORE INTERESTING / POWERFUL abilities that can only be learned when they are found to replace abilities on armor with. This would give MORE incentive and MORE reward for going into these areas besides just crafting materials and albion online silver / fame. I guess it does seem a bit close to the artifact weapons but this would be the ability to replace ANY of the spells on the weapon including the passives with other learned or discovered ones out in the world. Would be a cool way to add even further diversity to the game especially for armor and weapons that there are no artifact alternatives for.

3) Specialized Skill Trees: Add in specializations towards the end of mastering one of the "overarching" skill trees AKA Ranger / Warrior / Mage. Add in two separate paths that people can go down when they are closer to the higher tiers FOR EXAMPLE in the Ranger set of skills towards the end you can go down one branch which lets you learn how to tame animals out in the world and use as either pets / mounts OR caravans of sorts. the SECOND branch would instead be more of a scouting / tracking tree that allows people in the Ranger tree to be able to track other players more efficiently by finding footprints in the ground seeing trails that others can't see ect. Add in these types of specializations per "overarching: skill set.

 

4) Interactive spells: Like in Guild Wars 2, the best exampleI can think of, let some skills interact with each other. FOR EXAMPLE if a caster puts down a wall of fire and an archer shoots and arrow through it, the arrow then deals fire damage and applies a fire DOT. This would ENCOURAGE more skill based and group coordinated play among players. It would add interesting mix and dynamics to the playing field in BOTH PVE AND PVP.

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