Professional Albion Online Silver shopping Store, Cheap price, 10-Mins Delivery

Albion's Arms Race: adressing the origins of the zerg problem

Couple of days ago I was reading the forums when I stopped at one topic of how broken the AOE mechanic was. In this topic someone said that while Albion discourage zergs in PVP it completely encourage zergs in its whole crafting and farming system. After reading zerg complaints today this old post stroke me as completely true.

Zergs are ruling Albion right now. I usually play in the yellow zones and they are already there, masses of 10+ players attacking 3-5 player groups. The premise that says zergs have to exist so that amazing open world PVP exists is false. Zergs rarely fight other zergs, they hunt down smaller groups.

 

But why do they keep playing like this with all the anti-zerg combat mechanics? Because it is too easy to control resources and win the arms race playing in big guilds right now and SI should look more at this point.

 

Do these are my suggestions to make it fairer and put the small and big guilds in the same level of competition.

 

1. Reintroduce crafting endurance and introduce farming and cooking endurance.

This measure will stop the guilds giving every resource to a single crafter or cooker and every plot to a single farmer. SI said they removed it because it was a roadblock. Well, it is the purpose. This way a small guild will have its crafters in the same level as the big guild ones.

 

2. Introduce attack at territories cap and time.

 

The number of attacks a guild can suffer should be proportional to the number of players and the guild should be able to select when they can be attacked. My suggestion is that for each 10 players a guild could be attacked once in a day. This way a small guild can always protect itself by logging in once a day and the big ones will have a hard time protecting themselves.

 

3. Players should be able to fight one GvG per day.

 

No more slaves for big guilds. If someone is in a guild, he should play and defend his guild and not work for a few top players.

 

Together these measures could solve lots of issues and drastically reduce Ford Style Industries, I mean, zerg guilds.

 

Competitive is the word. Right now the game is not competitive. It's going monopoly way. My suggestions don't benefit at all the casuals. They benefit the hyper competitive people by giving them a chance.

 

As I said, big guilds don't like to compete, they like to win. Most of the time you see zergs targeting smaller groups and not zergs.

 

My suggestions also make the organisation aspect much more complex. Honestly I see no difficult in funnelling resources. Why defend big numbers winning when the skill necessary to win with big numbers is mass recruiting. Are we playing a PVP game or a best marketing strategy game?

 

And I didn't complain about the fight itself. I also think that the fighting mechanics are going towards the right direction. They need just balance.

But the domination system need more than balance, it needs to be reworked.

The anti-zerg mechanics won't mean that much when small guilds get stuck at t6 and the big ones are at t8.

Related News
11
Feb

Albion Mobile Version release may also bring a p2w aspect´╗┐

any new players Albion is not pay to win you can pay to become rich and make your life allot easier or boost your crafting but without grinding for allot of time you will never be able to wear the high tier weapons and armour´╗┐.

15
Nov

How you view albion online changes and possible suggestions that

As many may have predicted, the new learning point system is now not so helpful to the casual gamer. Before the change to learning points, they were seen as a roadblock for players who spent many hours a day playing the albion online

11
May

Albion Online - What should monster's drop?

What else they could drop besides silver and some suplement crafting material? Or are current drops good enough?

05
Dec

Will PVP fame ever skill up weapons and armor?

I understand now it doesn't do anything but increase your overall fame.. That is really sad to hear as it was one of the main driving forces for why I liked to play. Is there any plans to reintroduce something like this?

05
Sep

Open world PVP and it's ramifications much earlier in their albion experience

New players need to learn about open world pvp in albion and how to deal with it at a much earlier time in their game experince.

29
Apr

Albion Online dagger/Flamberge Rapier and Sword breaker/Estoc Warrior

I'm avoiding numbers because I don't know what they are now, let alone what they will be. This is purely conceptual, fitting new weapons into the current system and what their role would be.

Comment
Leave A Reply

Albionmall Top News

22
Aug

albionmall:The Ancients from New World

01
Mar

Albion Online Build Guide: Vampiric Build by AlbionMall

Not saying its best build in game but must alert that I never had problems in open world vs any bow user.

07
Dec

Albion Online Guide on how to survive solo fame farming (T5+) PART 2

If you are trying to farm at one of the first T5 spots you found chances are so is everyone else. Players are lazy and don't want to have to look for mobs (see #6) they want to travel out 1 zone and start farming.