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Albion Online Virtual currency Inflation

PvP is a money sink in itself, if they need to increase the sink all they have to do it up the chance that items gets destroyed in pvp combat plus adding more damage to the items from the combat itself so they have to spend albion silver repairing it between fights.

 

And they are bringing back transportation with inventory, that will also be a good money sink, not to mention that every time items change hands through the auction houses it sinks the market place tax.

 

When the game is new the majority of people focus heavily on gaining albion online silver, this will level out and the economy will stabilize itself once the market have the supply covered better, and it will go in waves like all economies, in times when silver supply is low the value will go up giving an intencive to more pve to generate more albion online silver, as the market again get filled with silver in surplus it will ecourage more pvp that once again will drain ao silver off the marked again.

The hardest part in games like this is to actully make players see they depend on eachother to make a good game. the hardcore pvp'er depends on the pve'rs to fill the market up with items and silver something that will encourage more pvp for everyone. And the pve'er depend on the pvp'ers to destroy items and make people have to repair more and in that draining ao silver and items off the marked so that the pve'ers still have something to do.

 

The wrost thing hard core pvp'er actually do is cripple the economy growth when a game is new their impatience is actually turning people away from pvp in the long term because the risk is much higher than the gain. The moment peopel have albion items/albion silver to spare they are also more willingly to take higher risks.

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