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Albion Online Silver unnecessarily high?

I am a person who have never really liked numbers when there are just a bunch of 0's at the end for no reason, and I believe that this game has that "problem".

 

do you think the same as me? do you prefer to have a smaller amount of Albion Online silver with the same value? or do you like when the Albion Online Silver you have after a few weeks doesnt fit the box?

 

I love the numbers on damage and health however, I feel they are perfect.

A Albion Online player idea:

 

WoW recently (I think with wod, if i remember right) reduced their hp/mp numbers and ect because it was getting out of hand. So in the long term number bloat definitely becomes a problem.

 

The bloat of numbers becomes a pain once you start seeing millions / billions in your UI. Runescape ran into this issue, their max Albion Online Gold amount was around 2 billion (which is a huge amount of money in the game) BUT some hardcore (or lucky stakers) started hitting that mark fairly fast, so they began using summoning shards (worth 100ish per) as a currency between wealthy players. Even the oldschool version was facing problems with the 2 bil cap introducing 1 mil tokens that can be used. This could all be avoided if the starting values are much lower.

 

I agree that the removal of 2 0's on currencies will make it look / feel alot better.

 

Instead of a fresh trash mob dropping 127 Albion Online silver, it drops 1 silver instead. A full trash mob dropping like 3-4 would be good.

 

You would also have to adjust the gold packs in a similar fashion, instead of buying 5k gold your buying 50 for the same price.

 

Also in game "vendor prices" such as seeds / travel / island upgrades ect.

 

This will also affect prices of crafted gear / salvaging in a big way.

all gear, regardless of tier will always be worth at-least 1 silver (100 of current silver value), and all items will always salvage for at least 1 silver.

 

This could lead to problems in selling stacks of resources. For example if a stack of 100 of a resource sells for less than 10k regularly that would mean each individual item would be less than 1 silver in the new system. Making buying individual items from the stack impossible (without overpaying per item).

 

A fix to that could be forcing the player to always buy at-least 1silver per of the stack at a time. So maby you will be getting 2-5 of the resource for your 1 Albion Online silver instead of 1.

 

It would take a little tweaking but I think it would be a healthy choice for the game at this stage and prevent future problems.

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The OP's questions hit the crux of the problem with Albion Online

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