Albion Online Silver unnecessarily high?
I am a person who have never really liked numbers when there are just a bunch of 0's at the end for no reason, and I believe that this game has that "problem".
do you think the same as me? do you prefer to have a smaller amount of Albion Online silver with the same value? or do you like when the Albion Online Silver you have after a few weeks doesnt fit the box?
I love the numbers on damage and health however, I feel they are perfect.
A Albion Online player idea:
WoW recently (I think with wod, if i remember right) reduced their hp/mp numbers and ect because it was getting out of hand. So in the long term number bloat definitely becomes a problem.
The bloat of numbers becomes a pain once you start seeing millions / billions in your UI. Runescape ran into this issue, their max Albion Online Gold amount was around 2 billion (which is a huge amount of money in the game) BUT some hardcore (or lucky stakers) started hitting that mark fairly fast, so they began using summoning shards (worth 100ish per) as a currency between wealthy players. Even the oldschool version was facing problems with the 2 bil cap introducing 1 mil tokens that can be used. This could all be avoided if the starting values are much lower.
I agree that the removal of 2 0's on currencies will make it look / feel alot better.
Instead of a fresh trash mob dropping 127 Albion Online silver, it drops 1 silver instead. A full trash mob dropping like 3-4 would be good.
You would also have to adjust the gold packs in a similar fashion, instead of buying 5k gold your buying 50 for the same price.
Also in game "vendor prices" such as seeds / travel / island upgrades ect.
This will also affect prices of crafted gear / salvaging in a big way.
all gear, regardless of tier will always be worth at-least 1 silver (100 of current silver value), and all items will always salvage for at least 1 silver.
This could lead to problems in selling stacks of resources. For example if a stack of 100 of a resource sells for less than 10k regularly that would mean each individual item would be less than 1 silver in the new system. Making buying individual items from the stack impossible (without overpaying per item).
A fix to that could be forcing the player to always buy at-least 1silver per of the stack at a time. So maby you will be getting 2-5 of the resource for your 1 Albion Online silver instead of 1.
It would take a little tweaking but I think it would be a healthy choice for the game at this stage and prevent future problems.

Jun
AlbionMall 2016 Review
AlbionMall has live customer service chat 24 hours a day, every day. They are trained to help you through an entire transaction, from finding what you need to making sure your purchase is delivered.

Jun
I would suggest modifying the current Albion Gold exchange system
Now, the reworked yellow and red zones would not interact well with territory ownership due to the crime and reputation system.

Aug
Albion Online Feedback and Thoughts
I get the feeling Albion Online is not the game I was sold it to be. It may once have been, or at least the idea to be a GvG/PvP game, but along the way two realizations must have hit

Aug
To my understanding albion online pay to win(P2W) works like this
The rest of the market will be completely unaffected. Because the albion gold in itself has absolutely no value ingame.

Feb
I Wonder what type of Albion Online you are trying to make here
This could be achieved by flattening out the gear disparity in pvp.There is no skill required in the style of pvp that exists on Albion, when the gear makes so much difference.

Sep
The OP's questions hit the crux of the problem with Albion Online
Don't worry about specializing in anything yet, never use LP for that anyway. That will come eventually as you realize exactly what type of gear and weapon you want to use and craft.