Albion Online Silver unnecessarily high?
I am a person who have never really liked numbers when there are just a bunch of 0's at the end for no reason, and I believe that this game has that "problem".
do you think the same as me? do you prefer to have a smaller amount of Albion Online silver with the same value? or do you like when the Albion Online Silver you have after a few weeks doesnt fit the box?
I love the numbers on damage and health however, I feel they are perfect.
A Albion Online player idea:
WoW recently (I think with wod, if i remember right) reduced their hp/mp numbers and ect because it was getting out of hand. So in the long term number bloat definitely becomes a problem.
The bloat of numbers becomes a pain once you start seeing millions / billions in your UI. Runescape ran into this issue, their max Albion Online Gold amount was around 2 billion (which is a huge amount of money in the game) BUT some hardcore (or lucky stakers) started hitting that mark fairly fast, so they began using summoning shards (worth 100ish per) as a currency between wealthy players. Even the oldschool version was facing problems with the 2 bil cap introducing 1 mil tokens that can be used. This could all be avoided if the starting values are much lower.
I agree that the removal of 2 0's on currencies will make it look / feel alot better.
Instead of a fresh trash mob dropping 127 Albion Online silver, it drops 1 silver instead. A full trash mob dropping like 3-4 would be good.
You would also have to adjust the gold packs in a similar fashion, instead of buying 5k gold your buying 50 for the same price.
Also in game "vendor prices" such as seeds / travel / island upgrades ect.
This will also affect prices of crafted gear / salvaging in a big way.
all gear, regardless of tier will always be worth at-least 1 silver (100 of current silver value), and all items will always salvage for at least 1 silver.
This could lead to problems in selling stacks of resources. For example if a stack of 100 of a resource sells for less than 10k regularly that would mean each individual item would be less than 1 silver in the new system. Making buying individual items from the stack impossible (without overpaying per item).
A fix to that could be forcing the player to always buy at-least 1silver per of the stack at a time. So maby you will be getting 2-5 of the resource for your 1 Albion Online silver instead of 1.
It would take a little tweaking but I think it would be a healthy choice for the game at this stage and prevent future problems.

Jan
Albion Online - Sloppy’s Epic Siege System!
A clans battle-box contains 10% of all Albion Online silver farmed from monsters or dungeons

Aug
Maybe you guys will like some of these albion online ideas
Would be a cool way to add even further diversity to the game especially for armor and weapons that there are no artifact alternatives for.

Jul
Albion Online Summer Alpha 2015
more than one-and-a-half weeks into the Summer Alpha, we hope that you are all enjoying your life in Albion, no matter if you're crafting, farming, trading or - let me guess - fighting

Jun
The albion online guild management tools needs to be improved significantly
you can just cancel an order on the auction to store items so why not have a guild bank and eliminate the auction house storage and use the auction house for finished products or in extreme cases surplus resources.

Mar
Albion Online Queensmarket travel
Every time I'm in Queensmarket, some people, keep trying to challange me to a duel with some 200k Albion Online Silver wager on top of it.

Oct
AlbionMall.com Emerges As Preferred Albion Online Gold Provider
AlbionMall is a leading online supplier of game currencies. The company provides all kinds of game currencies including Albion Online Silver, Albion Gold and many other items needed for leveling up in games.