Albion Online Of Progression and Learning Points
In the Albion Online Alpha, the system worked in a way that for unlocking a new tier in the destiny board, players lost some of their accumulated learning points. So far, so clear cut. The problem with that was that if somebody progressed really fast through the game, they could run out of learning points altogether and effectively run into a roadblock where they couldn't unlock new tiers or levels for some time.
With the Summer Alpha, we introduced the concept of learnings points to players‘ destiny boards. The intention was to create more of a level playing field that would allow players who are not able to invest many hours every day to Albion Online to still somewhat keep up with those of you (great heroes!) who manage to dedicate a lot more time to the game.
Many users weren't happy with the way Albion Online's learning point system was working during the Alpha in summer. We agree with your valuable feedback as it was never the idea to create an artificial roadblock to player progression and decided to change the concept for the Closed Beta.
The main goal was to remove the risk that learning points act as a roadblock and that you can keep progressing, even if you run out of them. For that to be possible, we reworked the idea behind the system. Instead of being a mandatory requirement, learning points now work as a bonus to acquire skills faster.
Since learning points are not mandatory to unlock a new skill anymore, this change, on its own, would have sped up progression through the skills by an unhealthy degree. To counter this, we have decided to increase the fame needed to unlock a new tier. This will allow the hardcore players to keep progressing – but not at a pace that they extremely outlevel an average player.
So, if you are for example leveling swords and have earned a certain amount of fame needed to reach the next level, you can decide to spend x learning points to instantly unlock the next level. This should help close the gap between regular and hardcore players, as they receive the same amount of learning points. At the same time, hardcore players will still be able to progress even if they ran out of learning points.

May
Albion Online Hector Update
Albion Online is so close to going live, we can taste it! The “Hector” update is the last one before the game is ready to ship in the summer and we are very excited by it.

Sep
Albion Online Ideas for Gathering Changes and FAQ
For example why are these high fiber concentrations in the desert? Pines in a swamp?

Dec
Albion Online Silver unnecessarily high?
A fix to that could be forcing the player to always buy at-least 1silver per of the stack at a time. So maby you will be getting 2-5 of the resource for your 1 Albion Online silver instead of 1.

Dec
Albion Online seems to be lacking the play / counter play part of PvP
At the moment, we have but a single utility role within Albion Online: The Healer, and you can say what you like about the levelling of them, when it comes to fights – these guys can turn the tide.

Sep
Albion Online timezones issues
So many gvgers in our guild can't do a lot of the times in our location. Probably teams in every guild had to stop gvging or find a new team due to this.

Dec
Albion Online Update Dec 16th (Destiny Board rework) - Changelog
Small changes to button labels in Albion Online gold market to differentiate between Albion Online gold buying and Albion Online gold trading (English only until the next major update in January).